![]() ![]() New cities means new opportunities for growth. If you’re bored and don’t know what to do next, the answer is almost always, “start another city or conquer one”. In general try to remember that Civilization is about gaining as much territory as possible to generate resources. Worker units should be maintained carefully and their every movement micromanaged. Explorer units will become poisoned by Miasma or run into Alien nests and die. In the water, your Naval units will come up against Sea Dragons who will almost always attack. You should rarely, if ever, set your units to auto explore. Then you get a free city without even sending out a military unit. They’re often too far away to attack and will later offer up a city to stop the conflict. Sometimes I like to join a war with an opponent across the map, with no intentions of ever fighting them. Trading between your cities will still produce strong benefits.ġ1. ![]() Assign them during the next turn even if you have no one to trade with. Before starting a new city also make sure you have enough Energy to buy them a Trade Depot and two Trade Vessels or Convoys. Do not do so again until your new city has built more buildings to act as a buffer for the loss in Energy and Health when you found the next one. As soon as one city is stable and is generating adequate Energy and Health, you should start a new city or conquer another. You want your cities to be generating resources for you immediately. After building a city, try to get their trade routes going as soon as possible. However, approach with caution, as the Resource Pods may be guarded or occupied by Alien forces and if you plan the move several turns ahead without knowing what is in the surrouding area first, you may accidentally attack.ġ0. Whereas in Civ 5 you spend the first several turns of the game battling Barbarians and searching for ruins (and Archaeology isn’t discovered for quite some time) in Beyond Earth you send out Explorer units who can carry out Expeditions for civilization bonuses. However, stay clear of the nests, which makes them more likely to attack.ĩ. They’ll leave you alone if you leave them alone, which allows you to focus on producing useful buildings for your civilization instead of military units. Don’t worry about the Aliens to start off. However try to balance this with more accessible technologies first–don’t focus on expensive tech when basic necessities have still not been met.ģ. For instance if you have Floatstone, you should pursue the path in your tech web to discover Terraforming, which will unlock your workers’ ability to improve those tiles and harness Floatstone as a resource. In the earliest part of the game, focus on the features of the landscape and look for nearby resources, then plan your tech research based on that. The Repulsor gives you an early way to clear the Miasma without forcing you to focus on the tech before you can really afford it.Ģ. In Beyond Earth, there are fields of poisonous gas called Miasma that will limit the movement of your units across the tiles. The Orbital units are a great way to support your cities, so don’t forget to incorporate them frequently into your production, especially the Miasmic Repulsor. ![]()
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