4/30/2023 0 Comments Death stranding ps4![]() You need to be able to see the minutiae in the mo-cap actors' performances or there wasn't a point in casting all the top-tier talent to deliver monologues or heavy exposition. There need to be obstacles in his path so that walking feels as inconvenient as it actually is. The player as Sam needs to be able to run across the land without worrying about assets loading in as he goes. There's a lot of visual detail in both the landscape and in the close-up conversations between characters and it all needed to be rendered smoothly. ![]() It's obvious that this game needs powerful tech to run. I got 1080p and 30FPS with little issue, and that's usually enough for most people. I recall the game crashing maybe twice in the 40+ hours of gameplay and that was on my regular, close to first-generation PS4. Whatever you might think of the PS4 at the end of this current generation and how capable it was, it was a strong-enough system to run the game with minimal issues. Source: 505 Games (Image credit: Source: 505 Games)Īs I wrote in my preview of the game, Death Stranding is a powerful game that needs a powerful system to run. Death Stranding: As smooth as you want it to be This, in turn, might make the game appealing for those who've either never played it or might be thinking of a second playthrough. It's a direct counter to many post-apocalyptic games where humanity is expected to be cruel, which might be what players could use. Even something as small as a package can make a person's day or give them hope for something better. Despite any nonsense about umbilical cords and pre-historic evolution that characters tell you are key to understanding Death Stranding, it's a story about connections, and how the little things we do can have wide-ranging consequences. It also makes the message at the heart of the game more powerful. It's just that the logic obstacle course players had to jump through to understand what Kojima was doing is now a lot easier to conquer. It's funny because nothing foundational about the game has changed in the eight months since its first release. Now there's a real-world connection that seems to change how we perceive the game entirely. The gameplay and technical aspects have always been its strong suit, not so much the story, which gets too caught up in worldbuilding details and repetitive exposition dumps to be truly relatable. This attachment to current events elevates Death Stranding, making its otherworldly and sometimes confusing story seem more palatable. Our reliance on social media has also become stronger since the pandemic, meaning the communication in Death Stranding not only feels more relevant but also more in line with how we live day-to-day. Just like on social media, validation of good deeds and work in Death Stranding is something you strive for even if it doesn't convert into any sort of currency. You don't get much by getting more likes beyond some tiny upgrades, but it's something that as a player, you long for. For example, if another player uses a ladder you left or liked a sign you placed, they can give you a number of likes. The game utilizes a social media-esque like system where other players can give you "likes" based on the things you build. Sure the people at the heart of treating the illness (doctors, nurses, etc.) made all headlines, but a lot of people putting their lives and health on the line were those making deliveries. ![]() As most of the world entered quarantine due to the COVID-19 pandemic, not only social distancing but remaining in their homes, it became apparent that we would have to rely on delivery people, gig workers, and online retailers to get what we needed. ![]() They could also feel the weight of everybody else playing with you since the game had a system of "likes" that allowed you to connect with your fellow players without the need for co-op strategizing or communicating.Įven just a few months after Death Stranding released, however, we realized that the game was more on the nose than we originally thought. Players could see the intricacies in the mo-cap performances from the likes of Norman Reedus, Mads Mikkelsen, and Tommy Earl Jenkins. It was something that could take advantage of the PS4 to create a visual spectacle while also innovating on what was already there with unique multiplayer cooperation.Īs you walked across America (yes, that is a major plot point), you could see the capabilities of the PS4 in full bloom - the mountains rising in the distance, the river flowing around you as you crossed it, the snow crunching under your boots as you trudged uncomfortably to your destination. Death Stranding was a game of its moment. That Kojima stamp means we were going to get a game that was both a technical masterclass, introducing new ideas on how games can integrate multiplayer and online connectivity, and had a story that was up to its neck in its own nonsense. ![]()
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